Video game development in Quebec has a fascinating history marked by innovation and remarkable growth, evolving from a nascent industry in the 1980s to one of the world’s largest development hubs.

The First Steps (1980-1990)

The Quebec video game story begins in 1982 with Tétards (Baby Frogs), the province’s first game, developed for Apple II and distributed by Logidisque, a publishing house founded by writer Louis-Philippe Hébert. In 1984, Mimi la fourmi, an educational game, followed. However, these modest beginnings didn’t yet signal a true industry.

In 1982, Bernard Landry, then Minister of Economic Development in René Lévesque’s government, published a groundbreaking 250-page document titled Le virage technologique (The Technological Turn) that laid the foundation for Quebec’s state investment in technology industries.

The industry gained momentum in 1986 with the creation of Softimage, a pioneering 3D graphics software company led by Daniel Langlois. This pivotal moment established the basis for Quebec’s multimedia technology development.

The 1990s: The Foundation of local studios

Quebec began making its mark in the video game industry during the 1990s. In 1992, MEGATOON‘s founding in Quebec City marked the birth of a major studio. Its first game, Jersey Devil for PlayStation, pioneered console game development in the province. In 1996, MEGATOON was acquired by Malofilm Communications and merged to become Behaviour Interactive, which would grow into one of Quebec’s largest studios, known for the mega-hit Dead by Daylight.

1997 was decisive with Ubisoft’s arrival in Montreal, followed by several other major international studios attracted by tax incentives. Ubisoft Montreal’s repeated successes with established franchises like Prince of Persia, Far Cry, and Rainbow Six, along with creating new franchises Assassin’s Creed and Splinter Cell, quickly established it as one of the French publisher’s pillar studios and its largest production center worldwide, now employing over 3,000 people. This development propelled Quebec into becoming one of the world’s video game development hubs.

  • Jersey Devil, the first game developed in Quebec for consoles
  • 1997 : the arrival of Ubisoft in Montreal

The 2000s-2010s: Industry expansion and independent Studios

2010 and Beyond: continued growth and new challenges

Some key games developed in Quebec

  • Prince of PersiaAssassin’s CreedSplinter Cell (Ubisoft)
  • Tomb RaiderMarvel’s Guardians of the GalaxyDeus Ex: Human Revolution (Eidos-Montréal)
  • Dead by Daylight (Behaviour Interactive)
  • Jotun, Spiritfarer (Thunder Lotus Games)
  • Outlast (Red Barrels)
  • The Messenger et Sea of Stars (Sabotage)
  • Ancestors: The Humankind Odyssey (Panache Jeux Numériques)
  • Outward (Nine Dots Studio)
  • Teenage Mutant Ninja Turtles: Shredders Revenge, Mercenary Kings (Tribute Games)
  • Army of Two (EA Montreal)
  • Baldur’s Gate 3 (Larian Studios)
  • Batman : Arkham Origins, Gotham Knights (WB Games Montreal)
  • Disney Dreamlight Valley (Gameloft Montréal)
  • Call of Duty, Crash Team Racing (Beenox)
  • Fez (Polytron Corporation)
  • We Happy Few (Compulsion Games)
  • Pewdiepie : Legend of the Brofist, Turbo Kid (Outerminds)
  • Broken Edge (Trebuchet)
  • Été (Impossible
  • Hitman Go, Lara Croft Go (Square Enix Montréal)
  • Infernax (Berzerk)
  • Journey to the Savage Planet (Raccoon Logic)
  • La vallée qui murmure (Studio Chien d’Or)
  • Sang-Froid : Tales of Werewolves (Artifice)
  • Season : A letter to the future (Scavengers Studio)
  • Two Falls : Nishu Takuatshina (Unreliable Narrators)
  • This bed we made (Lowbirth Games)
  • Tribes of Midgard (Norsfell)
  • Ultimate Chicken Horse (Clever Endeavour Games)
  • Keepsake (Wicked Studios)
  • Kona (Parabole)

The content of this page was developed in collaboration with

Other contributors :

Sophie Bernard, journalist – Le Lien Multimédia

Mario J. Ramos, editor in chief – Videoludique.ca